Dr. Norizan Mat Diah

  Phone 03-55211121
  Email This email address is being protected from spambots. You need JavaScript enabled to view it.
  Web site www.tmsk.uitm.edu.my/~norizan
  Location TB-46
  Academic Position Senior Lecturer
  Qualification
  • Dip. In Comp. Sciences : Universiti Putra Malaysia
  • Ba (Hons) In Comp. Sciences : Universiti Putra Malaysia
  • MSc Information Technology (Information Sciences) : National University of Malaysia
  • Doctor Of Philosophy (Information Sciences) : National University of Malaysia 
  Area Of Interest
  • Gamification
  • Game engine
  • Real Time feedback (Algorithm)
  • Handwriting Recognition (Algorithm)
  • Game Theory
  Subject Taught
  • Multimedia Applications (ITC713/CS730)
  • Design and Develop Computer games (CSC 683)
  • Fundamentals of Problem Solving Using Computer (CSC125)
  • Object Oriented Programming I (CSC175/ITC160)
  • XML Programming (ITC570, CSC570)
  • Structured Programming (CSC316)
  • Introduction To Computer Programming (CSC425)
  • Computer and Information Processing (CSC 134/133)
  • Computer Programming & Applications (CSC430)
  • Fundamental of Computer Science (CSC119/ITC100)
  • Introduction to Interactive Multimedia (CSC253/ITC300)
  • Special Topic (CSC349)
  • Computer Concept (CSC 131)
  • Introduction to Interactive Multimedia (ITC132)
  • Multimedia Design (ITC142)
  • Multimedia Techniques II (ITC242)
  • Interactive Computer Games Design (ITC282)

 

  Supervision

Master

  • 2004, Lizawati Bakri, An Observation of Children’s Cognitive Skill on Multimedia Storytelling Courseware. Tahun : 2004 (CS770).
  • 2005, Roslaily Muhamad, A study of Data hiding Issues in Digital Image: Appliing To The E-Commerce:2005 (CS770)
  • 2005, Siti Hanim Kudus, Blooms Taxonomy in Programming Exam for PTPL Students,Tahun: 2005 (CS770).
  • 2008, Mohd Khairulnizam Md Dahari, Usability testing with children for Computer Education game Using Observation Method : 2008(CS770)
  • 2008, Mohd Hafifi Mohd Supir,

    Evaluations of learning Elements in Adventure Mobile Games Using Suitable Framework

  Publications

Conferences/ Proceedings Paper

  • Muhammad Amir Azwan Mohamad Aminordin, Norizan Mat Diah dan Noor Latiffah Adam, Real-Time Feedback for Children’s Pre-Writing Activities Using Haptic Technology, 13th IEEE Colloquium on Signal Processing and its Applications (CSPA 2017), 2017
  • Nur Syazwani Aslin Mohd Askolan, Norizan Mat Diah, Haslizatul Fairuz Mohamed Hanum, Identifying the Algorithm for Real-Time Feedback in Copying Activity for Fine Motor Skills, 2017 International Conference on Research and Innovation in Computer Engineering and Computer Sciences (RICCES), 2017
  • Haslizatul Mohamed Hanum, Norizan Mat Diah, Zainab Abu Bakar, Identifying the Qur’anic Segment from Video Recording, 5th International Visual Informatics Conference 2017 (IVIC'17), 2017.
  • Nurul Husnina Husain, Norizan Mat Diah, Haslizatul Mohamed Hanum, The Relevance of Freeman Chain Code for Real Time Feedback: Copying Activities, IEEE Conference on e-Learning, e-Managment and e-Services, 2017.
  • Ben Juin, Norizan Mat Diah, Marina Ismail, Noor Latiffah Adam, Eye Tracking Parameters for Measuring Learnability in Mobile-Game-Based Learning, IEEE Conference on e-Learning, e-Managment and e-Services, 2017
  • Norizan Mat Diah dan Nor Azan Mat Zin, Membangun Enjin Surihan Belajar Menulis Aksara Jawi, Simposium ICT dalam Warisan Budaya 2016
  • Siti Nabilah Sabri , Norizan Mat Diah and Norzehan Sakamat. Multimedia Elements in Digital Storytelling for Dyslexic Children, 3rd International Conference on Science and Social Research, CSSR2016, 2016
  • Sharizan Abdul Jamil, Norizan Mat Diah,Haslizatul Fairuz Mohamed Hanum Framework Digital Pre-Writing Activities for Children, 2016 International Conference on Applied Computing, Mathematical Sciences and Engineering (ACME), 2016
  • Norizan Mat Diah, Arie Pratama Sutiono, Long Zuo, Nathan Nossal, Hiroyuki Iida, Nor Azan, Mat Zin. Quantifying Engagement of Video Games: Pac-Man and DotA (Defense of the Ancients). 17th International Conference on Mathematical and Computational Methods in Science and Engineering (MACMESE15), Kuala Lumpur. 2015
  • Rosmah Abd Latiff, Hilda A Rahman, Norizan Mat Diah, Rose Hafsah Abd Rauf. Embedding Watermarking in Malaysia Halal Logo Using Spread Spectrum Watermarking. Advances in Visual Informatics, 381-389. 2015
  • Norizan Mat Diah, Nor Azan Mat Zin, Hiroyuki Iida. Real-time feedback for Jawi characters tracing activity. International Conference on Electrical Engineering and Informatics (ICEEI), 2015.
  • Siti Hazyanti Mohd Hashim and Norizan Mat Diah. Game Engine Framework for Non-Programming Background. The 2015 IEEE Conference on Open Systems Melaka, Malaysia on 24th – 26th August 2015.
  • Norizan Mat Diah, Nathan Nossal, Nor Azan Mat Zin, Tadaki Higuchi, Hiroyuki Iida. A Game Informatical Comparison of Chess and Association Football (Soccer). Journal Advances in Computer Science: an International Journal. Volume 3 Issue 4: 89-94. 2014
  • Norizan Mat Diah and  Nor Azan Mat Zin. Digital Game Based Learning Framework for Jawi Character Formation. 6th Annual International Conference on Computer Games, Multimedia and Allied. 2013 Technology.Page 6-12, April 22-23, 2013
  • Marina Ismail, Najwa Abd Ghafar, Norizan Mat Diah. Realization of Conceptual Knowledge Through Educational Game. Annual International Conference on Computer Games, Multimedia & Allied Technology 22-26. 2013
  • Norizan Mat Diah, Marina Ismail, Suzana Ahmad, Mohd Izwan MahmudAdaptation of Environmental Anticipation in Educational Computer Game. Procedia - Social and Behavioral Sciences Volume 42, 2012, Pages 74–81
  • Norizan Mat Diah and Nor Azan Mat Zin. Digital Training Tool Framework for Jawi Character Formation. Visual Informatics: Sustaining Research and Innovations. Lecture Notes in Computer Science, 2011, Volume 7066/2011, 164-175,
  • Marina Ismail, Norizan Mat Diah, Suzana Ahmad & Aida Abdul Rahman. Engaging Learners to Learn Tajweed through Active Participation in a Multimedia Application (TaLA). International Conference on Advances in Computing, Control, and Telecommunication Technologies 201 13-14 Disember 2011
  • Diah, N.M., Ismail, M., Hamid P.M.A., Ahmad, S. Assisted Jawi-writing (AJaW) software for children. IEEE Conference Open Systems (ICOS 2011) on25-28 Sept. 2011
  • Ismail, M. Diah, N.M. Ahmad, S. Kamal, N.A.M. Dahari, M.K.M. Measuring usability of educational computer games based on the user success rate. International Symposium on Humanities, Science & Engineering Research (SHUSER 2011). 6-7 June 2011
  • N.M Diah, M.Ismail, S. Ahmad, K.M. Dahari. Usability Testing for Educational Computer Game Using Observation Method . International Conference on Information Retrieval and Knowledge Management 17-18 March 2010, CAMP10
  • Ahmad, N.M.Diah , M. Ismail  and M.I.Mahmud. Adaptation of Environmental Anticipation in Educational Computer Game ASEAN Conference on Environment-Behaviour Studies Kuching, Sarawak,  ACEBS 2010, 7-8 July 2010
  • N.M Diah, M.Ismail, S. Ahmad and S.A. Shahrim Syed Abdullah. Jawi on Mobile Devices with Jawi WordSearch Game Application. International Conference on Science & Social Research 5-7 December 2010.
  • M.Diah, K. M.Ehsan , and M. Ismail.  Discover Mathematic on Mobile Devices using Gaming Approach Journal Social and Behavioral Sciences Volume 8, pp. 670-677. 2010
  • Text Based Plagiarism Detection based on Word Frequency Model and YAP System (Suzana Ahmad, Norizan Mat Diah and Nurbailah Samsudin) Seminar Kebangsaan sains. Teknologi & Sains Sosial 2008 (STSS 2008) 3- 4 Jun 2008 Universiti teknologi Mara Cawangan Uitm cawangan Pahang
  • Interactive Multimedia Application to Teach Tajweed to Children Using Scaffolding Approach (Norizan Mat Diah, Marina Ismail, Suzana Ahmad & Noor Atiqah Binti Che Juhari) 2 nd International Malaysian Educational Technology Convention , IMETC 2008) 4-7 Nov 2008 Persatuan Teknologi Pendidikan Malaysia.
  • Story Telling and gaming approaches in Development of a courseware on Islamic Behavior.(Tengku Siti Meriam Tengku Wook, Tengku Mohd Tengku Sembok, Norizan Mat Diah)Seminar ITsim 2003 (International Symposium on information),2003,Universiti Kebangsaan Malaysia.
  • Reka bentuk Pembelajaran Berantukan Komputer Mengunakan pendekatan Bercerita dan bermain dalam pembelajaran akhlak( Norizan Mat Diah,Tengku Siti Meriam Tengku Wook and Tengku Mohd Tengku Sembok) Seminar ICT Kebangsaan 2003 22 December 2003,Universiti teknologi mara cawangan Uitm Kampus Arau Perli.
  • Pembelajaran Berbantukan Komputer Menggunakan pendekatan Bercerita dan BermaiN dalam Perisian Kursus Akhlak Ismaiah (Norizan Mat Diah,Tengku Siti Meriam Tengku Wook, and Tengku Mohd Tengku Sembok.)Seminar Kebangsaan sains. Teknologi & Sains Sosial 2004 (STSS 2004) 31 mei – 1 jun 2004 Universiti teknologi Mara Cawangan Uitm cawangan Pahang.
  • Pembangunan Pembelajaran berbantukan Komputer Menggunakan Pendekatan bercerita dan bermain dalam Pembelajaran Ahlak ( Norizan Mat Diah,Tengku Siti Meriam Tengku Wook, dan Tengku Mohd Tengku Sembok) Kolikium Fakulti Teknologi Maklumat Sains Kuantitatif 13 February 2004,Fakulti Teknologi Maklumat Dan sains Kuantitatif
  • JELAJAH – Pemodelan Pendekatan Bermain untuk Peneguhan Pembacaan Peringkat Pra-Sekolah (Norizan Mat Diah, Marina Ismail dan Suzana Ahmad)(3rd International Seminar on Learning and Motivation)-10-12 September 2005 Universiti Utara Malaysia.
  • Pembangunan Permainan Berkomputer Untuk Pembelajaran Bahasa Malaysia Menggunakan Enjin GTGE (Norizan Mat Diah, Marina Ismail and Suzana Ahmad) (1st International Malaysian Educational Technology Convention ) 2- 5 November 2007 Persatuan Teknologi Pendidikan Malaysi

Journal

  • Shazwani Samsurim, Nor Ashikin Mohamad Kamal, Marina Ismail, Norizan Mat Diah, Prediction Outcome for Massive Multiplayer Online Games Using Data Mining, Indonesian Journal of Electrical Engineering and Computer Science, Vol 1(1), 2018.
  • H Hashim, NM Diah, NAM Kamal, Rule-based expert system with uncertainty for dengue fever diagnosis. Journal of Fundamental and Applied Sciences, Vol 10, 5S, 2018.
  • Ida Syakirah Sudin, Suzana Ahmad, Marina Ismail, Norizan MD, Adaptation Meta-Cognitive as an Educational Tool: Animated Puzzle, Indonesian Journal of Electrical Engineering and Computer Science, Vol 12, 1, 2018
  • Norzehan Sakamat, Siti Nabilah Sabri, Norizan Mat Diah, Multimedia Elements of Digital Storytelling for Dyslexic Children, Scientific Research Journal, Vol 14, 2, 35-48, 2017.
  • Norizan Mat Diah dan Nor Azan Mat Zin, Development of a Digital Game for Learning to Write Jawi Characters in Mobile Environment, International Journal of Control Theory and Applications, 2016.
  • Mohd Zikri Mohamad, Suzana Ahmad, Marina Ismail and Norizan Mat Diah , Learning while Exploring with Virtual Reality, International Journal of Control Theory and Applications, 2016.
  • Muhammad Haqqiman Radzali, Nor Ashikin Mohamad Kamal, Norizan Mat Diah, Measuring Leaf Area Using Otsu Segmentation Method, Indian Journal of Science and Technology, 2016
  • Norizan Mat Diah and Nor Azan Mat Zin, Tracing Activity Engine for Learning Writing the Jawi  Character, Asia-Pacific Journal of Information Technology and Multimedia Jurnal Teknologi Maklumat dan Multimedia Asia-Pasifik, 2016
  • Norizan Mat Diah, Arie Pratama Sutiono, Long Zuo, Nathan Nossal, Hiroyuki Iida, Nor Azan, Mat Zin, Expansion of Game Refinement Theory into Continuous Movement Games: A Comparison of Two Video Games, Wseas Transactions on Information Science and Applications, 2016
  • Norizan Mat Diah dan Nor Azan Mat Zin..Kaedah pengajaran dan pembelajaran asas Jawi bagi kanak-kanak prasekolah ESTEEM Academic Journa lVol. 9, No. 2, December2013, 28-38.2013
  • Diah, N.M., Ismail, M., Hamid P.M.A., Ahmad, S. A development of a computer-assisted software (AJaW) that encourages Jawi writing for children. Journal Education, Vol.2, No.5, September 2012
  • S. Ahmad, N.M Diah, N. A. M. Kamal and S.Z. M. Jailani: Route Planner Mobile Web Application For UiTM Malaysia. Scientific Research Journal Volume 6 No.1 June 2009.

Books

  • Norizan Mat Diah (2018), Algorithma Sebagai Penyelesaian Masalah Menyiapkan Kajian, Metodologi Kajian: Pelbagai Gaya Penyelidikan, Ahmad, I. & Kamarudin, S. (Eds), Venton Publishing (M) Sdn. Bhd.: Batu Caves, Kuala Lumpur. ISBN: 798-976-370-092-9

  • Norizan Mat Diah (2018), Game Theory di Jepun, 12 Formulasi Survive PhD, Ahmad, I., Ya'acob, Y. and Zain, N. H. M. (Eds), MPWS Rich Publication Sdn. Bhd : Bandar Baru Bangi, Selangor. ISBN: 978-967-0942-56-8

  • Nor Azan Mat Zain, Noraidah Sahari@Ashaari, Norizan Mat Diah, et .al 2017 , Reka bentuk dan kebolehgunaan Sistem Multimedia, UKM Pencetak, (ISBN 978-967-500-4) 

  • Cullen Schaffer,Haslizatul Fairuz Md Hanum, Fazilah Ismail, Norizan Mat Diah, Norasiah Mohammad, Rosanita Adnan, Noratika Shamsudin, Syamsul Ariffin Yahya Introduction To Computer Science. Pearson Singapore. Book (ISBN 13 :978-967-349-082-0, ISBN 10: 967-349-082-1) {International publisher}
  • Erny Arniza Ahmad, Haslizatul Fairuz Md Hanum, Norizan Mat Diah, Norzehan Sakamat, Suzana Ahmad, Ros Surya Taher, Introduction To Microsoft Office 2003, Cengage Learning. (ISBN-13 : 978-981-4281-43-0; ISBN-10:981-4281-43-3). {International publisher}.
  • Rosmah abdul latif, Abdul Rahman Gobil, Noratikah Shamsudin, Norizan Mat Diah, Marina Ahmad. Lab manual Object Oriented Programming 1. UPENA (ISBN -978-967-305-301-8)

 


 

  Research
  • Norizan Mat Diah, Marina Ismail dan Suzana Ahmad, Learn JAWI Using Gaming Approach on Mobile Devices
  • Norizan Mat Diah, Marina Ismail dan Suzana Ahmad, Laporan IRDC : Pembelajaran berbantukan Komputer Menggunakan Pendekatan Permainan Untuk Belajar Bahasa Malaysia Bagi Para Sekolah
  • Norizan Mat Diah, 2003, Tesis Sarjana : Story Telling and gaming approaches in Development of a courseware on Islamic Behavior (2003
  • Freeman Chain Code Algorithm In Forming Pre-Writing Skill According To Standards Of Writing
  • Segmentation of Malay Speech Into Intonational Phrase Segments For Speech Retrieval Application
  Award
  • Professional Technologist (PT)-Information & Computing Technology
  • Microsoft Certified Professional (MCP) :Designing and Implementing Databases with Microsoft SQL Server 2000 Enterprise Edition (12 December 2006)
  • Microsoft Certified Professional (MCP): Developing and Implementing Web Applications with Microsoft Visual Basic.Net and Microsoft Visual Studio.Net (27 December 2006)
  • Microsoft Certified Application Developer (MCAD)- 28 November 2006
  • IID 2008 (Invantion, Innovation, Design), GOLD Medal -25-27 Mac 2008-9-11 Mei 2008
  • 19th International Invention and Innovation Technology Exhibition Malaysia (itex,08), Bronze Medal (9-11 Mei 2008)
  • IID 2009 (Invantion, Innovation, Design), Two silver Medals-12-15 Jan 2009